Thursday 16 October 2014

Design Development For Una

I decided the previous designs for Una were too complex and I felt her character should be less disagreeable, with a more sympathetic look. I played about with a more abstract look but then drew back to a more human semblance, but far simpler in form than my earlier designs. On the last page of development shown I was beginning to feel like I was on the right track, with the hair being a defining feature.






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