Friday, 31 May 2013

Blood...............


I enjoyed making this scene...
Again, I don't like the vectors, but it is sufficiently gory to make up for this. If I'd have painted this out in watercolours frame by frame or something similar I'm sure it would've looked better, however time was not on my side, so corners had to be cut.

Colision!!!!


I'm not too happy with how vectorized my character looks, but that's the trouble with animating in Flash. I was pleased I managed to turn him round though.

Underwater Scene


 Look at all the shiny bubbles :)
This is the background I animated for our underwater scene, as well as the bubble to eye morph. I wanted to animate the sea rolling around violently and the bubbles spiralling around Elise but I didn't have enough time. It's nowhere near violent enough, but it'll do.

Curling Waves Final Design


My final version of the curling waves, with all the issues ironed out.

Collision Surfer Design


This is my design (adapted from Olivia's) of the surfer that Elise's board collides with. I was trying to make him more simplistic looking than the other surfer I designed as it needed to fit with the simplified version of Elise.

Hot Surfer Dude Designs

I was charged with designing the hot surfer guy that would walk past Elise during the first interview shot, who she would flirtily wave at, as we wanted to build up her character and make her seem vain, as the reason she keeps her scar is because of her vanity. But due to lack of time, we had to cut him from the final film. I was quite pleased with the end design as I think I managed to make him attractive (as far as animated characters can be). I wanted to make him stereotypically attractive, with a muscular body and wavy hair. I smushed up his face a little in the side view, but that's the biggest problem here.




3D Adaption


For this project we had to turn the 2D background we made in Toonboom into a 3D background, using Maya. I found this incredibly difficult and am not in any way pleased with the result. It has just ended up looking like a worse version of my 2D one. Even though I used the sculpt tools you can't actually tell, except when at certain angles in Maya.

Monday, 27 May 2013

Motion Studies Showreel



This is my showreel for motion studies class, set to the track 'It's Time' by Imagine Dragons. I found it quite difficult to choose a track for this showreel as the animations I had were mostly quite slow and so don't really lend themselves to dynamic snappy editing.

More Walks

For motion studies we were given a choice of walks to create, I chose bad mood and late for work.....



I'm not particularly happy with either of these, the characters are basic and a bit ugly and I didn't have time to put any secondary animation, like hair, on them. But I think you can tell which one's which at least.


Finished 2D Adaption

Here are some sketches of what my robot would look like and how to animate the water dripping:


Here's the finished thing:


I think the camera move works well and the background looks good, with it having a slight 3D aspect thanks to Toonboom. The drip works alright, but you don't actually notice it as your eye is not drawn to it, it's tiny and it's not on screen for long. Therefore it was a bit of a waste of time and was evidently a mistake in my original planning. The animation on the robot is pretty poor and was honestly a bit rushed because of encroaching deadlines. Toonboom seems like a really great piece of software and I want to get to grips with it, as it's obviously much better for animation than Flash, but much less user friendly. This project however has been a nice little introduction to it.