Tuesday, 15 January 2013

Block Push

Here's the latest installment of 3D, this time the character had to push a block. This involved using constraints, which I can now say I understand, so that the block effectively sticks to the hands, enabling the character to push it without you having to keyframe the block individually. I'm fairly pleased with the way this turned out, however I think the whole thing could be speeded up in general, as it's a bit slow. I did this to show that the block was heavy but I'm pretty sure I over did it. There are a few foot slips in there too which could be neatened up in the future.

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