Saturday, 1 December 2012
Cartoon Take
So our latest task was to take our little cubey character from the previous 2D assignment and animate a 'cartoon take' (so basically a double take but more extreme). I found this harder than the previous one and am nowhere near as happy with it. I do however like the 'boil' method I used when I held frames for a while, as it makes the animation seem more alive and full of energy. But there are just loads of little things that could be improved upon... ah well.
Labels:
2D
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