Thursday, 22 January 2015

Creature Silicone Skin Issues

So I may have made a grave mistake with regards to the silicone skin of the Creature... I mixed far too much oil paint in the silicone and it just became a gloopy oily mess. The colour it achieved was flat and hideous, as was the texture. The silicone started tearing. I'm pretty sure this thing would take about 5 years to actually dry.





Foaming The Creature

I padded the Creature out with foam to get the correct shape of his body. I then painted his face with acrylic inks, but I accidentally smudges the face so it needs a repaint.






Creature Armature Building

Here's the armature for the Creature. His head is made from translucent fimo.





Final Aluki Puppet!!

It's Aluki!!!!!!!!!! Wow was this a massive screw up from start to finish! Obviously I want her to be perfect as she is my main character, so when I saw there were some slight mistakes with the size of her armature I had to fix it. Then the coat just refused to trim to the right shape, meaning I basically ended up making two coats. Then I got too much acrylic ink on her coat and it was too strong a colour, so I had to trim the top layer of foam off to get rid of this ink layer. I inked it again and this time I knew what not to do and it turned out well. The ink got on her face and no matter what chemicals I applied it refused to come off. The nail varnish remover I used stained her face yellow........ however I think it actually works quite well photgraphed, so it was a happy accident.

What made this so difficult was because it had to be better than the test one and things that just naturally happened during the creation of the first one I had to manufacture when I created the second.

But it all worked out and she looks awesome if I may say so myself.







Aluki Numero Dos

Here is the armature for the actual Aluki that will be used in the film. I have made her arms longer than with the test Aluki, as she was unable to express herself sufficiently with her short arms and could not execute certain moves like crawling. The reason her arms were so short on the first one was because I didn't account for her bulky coat, which when physically made meant her arms had to get round the coat before they could do anything, making their reach shorter. I also gave her bobbles in her hair.








Eerie Cave Wall Face Concepts

The faces coming out of the wall were going to be created in 3D as I thought it would look better than executed in stop motion, as it would be hard to get the fluid motion I wanted. I drew out these concepts to give more of an idea of what the things would look like. I prefer the first design as it looks creepier with its smoothness. The second looks more like it is made of the cave wall, but the first looks more spirit like and haunting.



Finished Anik Puppet

Here you have it, the final Anik puppet, necklace and all. I need to post a picture of him and Aluki together, but trust me, they do look pretty awesome and are working together :)